But you never really see him do anything bad, and we never really see Zelda in distress, for that matter. We’re told we must defeat him and in some cutscenes you see his dragon-pig self flying about. Rounding out the generic go-to Legend of Zelda cast is Ganon, who has absolutely no presence in the game whatsoever. They played progressively more important roles in the story. People complain about their varying levels of interference to give you tutorials or information, but they also served as story companions and a voice for Link. They served the same role as Navi, Tatl, Midna, and Fi from other games. Speaking of Tetra and the King of Red Lions, they serve as functional guides but also a way to reflect Link’s motivations as well. That’s the closest this game ever comes to personality. Sidon has become somewhat of a fan-favorite character, if only because he has slightly more to him than the others, because he does the cute little thumbs-up and wink gesture. When the young Goron is waving up at Daruk and Link after defeating the Death Mountain Divine Beast, I don’t feel anything at all because I just met him two minutes before I entered the place and got zero character development. They have even less development, and I don’t need to tell you the English voice acting is atrocious across the board. We do spend a brief time with what I can only call replacement champions, the only name of which I can remember without Googling is Sidon. I can’t feel bad about their death, pumped up about them shooting Ganon, or anything at all when I never spent any time with them. The former, dead champions speak to you as a ghost in the Divine Beasts and have a short scene after you defeat the boss which tries to steal emotion from you with touching music even though it has absolutely not earned it.
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